Winrunner Questions and Answers

Winrunner is Automation Test Tool for Software Testing. This is small help to the people who are looking for Interview Questions and their answers on Winrunner. There would be more than 100 questions and answers in this blog.

Latest questions on Winrunner! *Scroll down for the Index of Questions*

Thursday, April 27, 2006

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Winrunner Question 61: What do you verify with the database check point custom and what command it generates, explain syntax?

What do you verify with the database check point custom and what command it generates, explain syntax?


  • When you create a custom check on a database, you create a standard database checkpoint in which you can specify which properties to check on a result set.

  • You can create a custom check on a database in order to:

  • check the contents of part or the entire result set

  • edit the expected results of the contents of the result set

  • count the rows in the result set

  • count the columns in the result set

  • You can create a custom check on a database using ODBC, Microsoft Query or Data Junction.

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Winrunner Question 60: How do you handle dynamically changing area of the window in the bitmap checkpoints?

How do you handle dynamically changing area of the window in the bitmap checkpoints?

The difference between bitmaps option in the Run Tab of the general options defines the minimum number of pixels that constitute a bitmap mismatch

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Winrunner Question 59: What do you verify with the database checkpoint default and what command it generates, explain syntax?

What do you verify with the database checkpoint default and what command it generates, explain syntax?


  • By adding runtime database record checkpoints you can compare the information in your application during a test run with the corresponding record in your database. By adding standard database checkpoints to your test scripts, you can check the contents of databases in different versions of your application.

  • When you create database checkpoints, you define a query on your database, and your database checkpoint checks the values contained in the result set. The result set is set of values retrieved from the results of the query.

  • You can create runtime database record checkpoints in order to compare the values displayed in your application during the test run with the corresponding values in the database. If the comparison does not meet the success criteria you

  • Specify for the checkpoint, the checkpoint fails. You can define a successful runtime database record checkpoint as one where one or more matching records were found, exactly one matching record was found, or where no matching records are found.

  • You can create standard database checkpoints to compare the current values of the properties of the result set during the test run to the expected values captured during recording or otherwise set before the test run. If the expected results and the current results do not match, the database checkpoint fails. Standard database checkpoints are useful when the expected results can be established before the test run.

Syntax: db_check(<checklist_file>, <expected_restult>);


  • You can add a runtime database record checkpoint to your test in order to compare information that appears in your application during a test run with the current value(s) in the corresponding record(s) in your database. You add runtime database record checkpoints by running the Runtime Record Checkpoint wizard. When you are finished, the wizard inserts the appropriate db_record_check statement into your script.

Syntax:
db_record_check(ChecklistFileName,SuccessConditions,RecordNumber );

ChecklistFileName     A file created by WinRunner and saved in the test's checklist folder. The file contains information about the data to be captured during the test run and its corresponding field in the database. The file is created based on the information entered in the Runtime Record Verification wizard.
SuccessConditions     Contains one of the following values:
  1. DVR_ONE_OR_MORE_MATCH - The checkpoint passes if one or more matching database records are found.

  2. DVR_ONE_MATCH - The checkpoint passes if exactly one matching database record is found.

  3. DVR_NO_MATCH - The checkpoint passes if no matching database records are found.
RecordNumber An out parameter returning the number of records in the database.

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Winrunner Question 58: What do you verify with the bitmap checkpoint for screen area and what command it generates, explain syntax?

What do you verify with the bitmap checkpoint for screen area and what command it generates, explain syntax?


  • You can define any rectangular area of the screen and capture it as a bitmap for comparison. The area can be any size: it can be part of a single window, or it can intersect several windows. The rectangle is identified by the coordinates of its upper left and lower right corners, relative to the upper left corner of the window in which the area is located. If the area intersects several windows or is part of a window with no title (for example, a popup window), its coordinates are relative to the entire screen (the root window).


  • To capture an area of the screen as a bitmap:


  • Choose Create > Bitmap Checkpoint > For Screen Area or click the Bitmap Checkpoint for Screen Area button. Alternatively, if you are recording in Analog mode, press the CHECK BITMAP OF SCREEN AREA softkey. The WinRunner window is minimized, the mouse pointer becomes a crosshairs pointer, and a help window opens.

  • Mark the area to be captured: press the left mouse button and drag the mouse pointer until a rectangle encloses the area; then release the mouse button.

  • Press the right mouse button to complete the operation. WinRunner captures the area and generates a win_check_bitmap statement in your script.

  • The win_check_bitmap statement for an area of the screen has the following syntax:

  win_check_bitmap ( window, bitmap, time, x, y, width, height );

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Winrunner Question 57: What do you verify with the bitmap check point for object/window and what command it generates, explain syntax?

What do you verify with the bitmap check point for object/window and what command it generates, explain syntax?


  • You can check an object, a window, or an area of a screen in your application as a bitmap. While creating a test, you indicate what you want to check. WinRunner captures the specified bitmap, stores it in the expected results folder (exp) of the test, and inserts a checkpoint in the test script. When you run the test, WinRunner compares the bitmap currently displayed in the application being tested with the expected bitmap stored earlier. In the event of a mismatch, WinRunner captures the current actual bitmap and generates a difference bitmap. By comparing the three bitmaps (expected, actual, and difference), you can identify the nature of the discrepancy.

  • When working in Context Sensitive mode, you can capture a bitmap of a window, object, or of a specified area of a screen. WinRunner inserts a checkpoint in the test script in the form of either a win_check_bitmap or obj_check_bitmap statement.

  • Note that when you record a test in Analog mode, you should press the CHECK BITMAP OF WINDOW softkey or the CHECK BITMAP OF SCREEN AREA softkey to create a bitmap checkpoint. This prevents WinRunner from recording extraneous mouse movements. If you are programming a test, you can also use the Analog function check_window to check a bitmap.


  • To capture a window or object as a bitmap:


  • Choose Create > Bitmap Checkpoint > For Object/Window or click the Bitmap Checkpoint for Object/Window button on the User toolbar. Alternatively, if you are recording in Analog mode, press the CHECK BITMAP OF OBJECT/WINDOW softkey. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens.

  • Point to the object or window and click it. WinRunner captures the bitmap and generates a win_check_bitmap or obj_check_bitmap statement in the script. The TSL statement generated for a window bitmap has the following syntax:
win_check_bitmap ( object, bitmap, time );

  • For an object bitmap, the syntax is:  
      obj_check_bitmap ( object, bitmap, time );


  • For example, when you click the title bar of the main window of the Flight Reservation application, the resulting statement might be:
win_check_bitmap ("Flight Reservation", "Img2", 1);

  • However, if you click the Date of Flight box in the same window, the statement might be:
obj_check_bitmap ("Date of Flight:", "Img1", 1);

Syntax: obj_check_bitmap ( object, bitmap, time [, x, y, width, height] );

Wednesday, April 19, 2006

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Winrunner Question 56: What do you verify with the GUI checkpoint for multiple objects and what command it generates, explain syntax?

To create a GUI checkpoint for two or more objects:

  • Choose Create > GUI Checkpoint > For Multiple Objects or click the GUI Checkpoint for Multiple Objects button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR MULTIPLE OBJECTS softkey in order to avoid extraneous mouse movements. The Create GUI Checkpoint dialog box opens.

  • Click the Add button. The mouse pointer becomes a pointing hand and a help window opens.

  • To add an object, click it once. If you click a window title bar or menu bar, a help window prompts you to check all the objects in the window.  

  • The pointing hand remains active. You can continue to choose objects by repeating step 3 above for each object you want to check.

  • Click the right mouse button to stop the selection process and to restore the mouse pointer to its original shape. The Create GUI Checkpoint dialog box reopens.

  • The Objects pane contains the name of the window and objects included in the GUI checkpoint. To specify which objects to check, click an object name in the Objects pane. The Properties pane lists all the properties of the object. The default properties are selected.

  • To edit the expected value of a property, first select it. Next, either click the Edit Expected Value button, or double-click the value in the Expected Value column to edit it.

  • To add a check in which you specify arguments, first select the property for which you want to specify arguments. Next, either click the Specify Arguments button, or double-click in the Arguments column. Note that if an ellipsis appears in the Arguments column, then you must specify arguments for a check on this property. (You do not need to specify arguments if a default argument is specified.) When checking standard objects, you only specify arguments for certain properties of edit and static text objects. You also specify arguments for checks on certain properties of nonstandard objects.

  • To change the viewing options for the properties of an object, use the Show Properties buttons.

  • To save the checklist and close the Create GUI Checkpoint dialog box, click OK. WinRunner captures the current property values of the selected GUI objects and stores it in the expected results folder. A win_check_gui statement is inserted in the test script.

Syntax: win_check_gui ( window, checklist, expected_results_file, time );
     obj_check_gui ( object, checklist, expected results file, time );

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Winrunner Question 55: What information is contained in the checklist file and in which file expected results are stored?

Winrunner Question 55: What information is contained in the checklist file and in which file expected results are stored?
  • The checklist file contains information about the objects and the properties of the object we are verifying.

  • The gui*.chk file contains the expected results which is stored in the exp folder

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Winrunner Question 54: What do you verify with the GUI checkpoint for object/window and what command it generates, explain syntax?


  • You can create a GUI checkpoint to check a single object in the application being tested. You can either check the object with its default properties or you can specify which properties to check.

  • Creating a GUI Checkpoint using the Default Checks

  • You can create a GUI checkpoint that performs a default check on the property recommended by WinRunner. For example, if you create a GUI checkpoint that checks a push button, the default check verifies that the push button is enabled.

  • To create a GUI checkpoint using default checks:

  • Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.

  • Click an object.

  • WinRunner captures the current value of the property of the GUI object being checked and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui statement

Syntax: win_check_gui ( window, checklist, expected_results_file, time );


  • Creating a GUI Checkpoint by Specifying which Properties to Check

  • You can specify which properties to check for an object. For example, if you create a checkpoint that checks a push button, you can choose to verify that it is in focus, instead of enabled.


  • To create a GUI checkpoint by specifying which properties to check:


  • Choose Create > GUI Checkpoint > For Object/Window, or click the GUI Checkpoint for Object/Window button on the User toolbar. If you are recording in Analog mode, press the CHECK GUI FOR OBJECT/WINDOW softkey in order to avoid extraneous mouse movements. Note that you can press the CHECK GUI FOR OBJECT/WINDOW softkey in Context Sensitive mode as well. The WinRunner window is minimized, the mouse pointer becomes a pointing hand, and a help window opens on the screen.

  • Double-click the object or window. The Check GUI dialog box opens.

  • Click an object name in the Objects pane. The Properties pane lists all the properties for the selected object.

  • Select the properties you want to check.

  • To edit the expected value of a property, first select it. Next, either click the Edit Expected Value button, or double-click the value in the Expected Value column to edit it.

  • To add a check in which you specify arguments, first select the property for which you want to specify arguments. Next, either click the Specify Arguments button, or double-click in the Arguments column. Note that if an ellipsis (three dots) appears in the Arguments column, then you must specify arguments for a check on this property. (You do not need to specify arguments if a default argument is specified.) When checking standard objects, you only specify arguments for certain properties of edit and static text objects. You also specify arguments for checks on certain properties of nonstandard objects.

  • To change the viewing options for the properties of an object, use the Show Properties buttons.

  • Click OK to close the Check GUI dialog box. WinRunner captures the GUI information and stores it in the test’s expected results folder. The WinRunner window is restored and a GUI checkpoint is inserted in the test script as an obj_check_gui or a win_check_gui statement.

Syntax: win_check_gui ( window, checklist, expected_results_file, time );
       obj_check_gui ( object, checklist, expected results file, time );

Tuesday, April 18, 2006

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Winrunner Question 53: What do you verify with the GUI checkpoint for single property and what command it generates, explain syntax?

You can check a single property of a GUI object. For example, you can check whether a button is enabled or disabled or whether an item in a list is selected. To create a GUI checkpoint for a property value, use the Check Property dialog box to add one of the following functions to the test script:

  • button_check_info

  • scroll_check_info

  • edit_check_info

  • static_check_info

  • list_check_info

  • win_check_info

  • obj_check_info

Syntax:
button_check_info (button, property, property_value );
edit_check_info ( edit, property, property_value );

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Winrunner Question 52: How do you maintain the document information of the test scripts?

How do you maintain the document information of the test scripts?
Before creating a test, you can document information about the test in the General and Description tabs of the Test Properties dialog box. You can enter the name of the test author, the type of functionality tested, a detailed description of the test, and a reference to the relevant functional specifications document.

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Winrunner Question 51: What is parameterizing?

What is parameterizing?
In order for WinRunner to use data to drive the test, you must link the data to the test script which it drives. This is called parameterizing your test. The data is stored in a data table.

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Winrunner Question 50: What are the synchronization points?

  • Synchronization points enable you to solve anticipated timing problems between the test and your application. For example, if you create a test that opens a database application, you can add a synchronization point that causes the test to wait until the database records are loaded on the screen.

  • For Analog testing, you can also use a synchronization point to ensure that WinRunner repositions a window at a specific location. When you run a test, the mouse cursor travels along exact coordinates. Repositioning the window enables the mouse pointer to make contact with the correct elements in the window.

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Winrunner Question 49: What are data driven tests?

When you test your application, you may want to check how it performs the same operations with multiple sets of data. You can create a data-driven test with a loop that runs ten times: each time the loop runs, it is driven by a different set of data. In order for WinRunner to use data to drive the test, you must link the data to the test script which it drives. This is called parameterizing your test. The data is stored in a data table. You can perform these operations manually, or you can use the DataDriver Wizard to parameterize your test and store the data in a data table.

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Winrunner Question 48: What is a checkpoint and what are different types of checkpoints?

Checkpoints allow you to compare the current behavior of the application being tested to its behavior in an earlier version.

You can add four types of checkpoints to your test scripts:
     
  • GUI checkpoints verify information about GUI objects. For example, you can check that a button is enabled or see which item is selected in a list.

  • Bitmap checkpoints take a “snapshot” of a window or area of your application and compare this to an image captured in an earlier version.  

  • Text checkpoints read text in GUI objects and in bitmaps and enable you to verify their contents.

  • Database checkpoints check the contents and the number of rows and columns of a result set, which is based on a query you create on your database.

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Winrunner Question 47: What are the two modes of recording?

What are the two modes of recording?
There are 2 modes of recording in WinRunner
  • Context Sensitive recording records the operations you perform on your application by identifying Graphical User Interface (GUI) objects.    

  • Analog recording records keyboard input, mouse clicks, and the precise x- and y-coordinates traveled by the mouse pointer across the screen.

Thursday, April 13, 2006

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Winrunner Question 46: What are the virtual objects and how do you learn them?

What are the virtual objects and how do you learn them?
  • Applications may contain bitmaps that look and behave like GUI objects. WinRunner records operations on these bitmaps using win_mouse_click statements. By defining a bitmap as a virtual object, you can instruct WinRunner to treat it like a GUI object such as a push button, when you record and run tests.

  • Using the Virtual Object wizard, you can assign a bitmap to a standard object class, define the coordinates of that object, and assign it a logical name.

To define a virtual object using the Virtual Object wizard:
  • Choose Tools > Virtual Object Wizard. The Virtual Object wizard opens. Click Next.

  • In the Class list, select a class for the new virtual object. If rows that are displayed in the window. For a table class, select the number of visible rows and columns. Click Next.

  • Click Mark Object. Use the crosshairs pointer to select the area of the virtual object. You can use the arrow keys to make precise adjustments to the area you define with the crosshairs. Press Enter or click the right mouse button to display the virtual object’s coordinates in the wizard. If the object marked is visible on the screen, you can click the Highlight button to view it. Click Next.

  • Assign a logical name to the virtual object. This is the name that appears in the test script when you record on the virtual object. If the object contains text that WinRunner can read, the wizard suggests using this text for the logical name. Otherwise, WinRunner suggests virtual_object, virtual_push_button, virtual_list, etc.

You can accept the wizard’s suggestion or type in a different name. WinRunner checks that there are no other objects in the GUI map with the same name before confirming your choice. Click Next

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Winrunner Question 45: How do you find out which is the start up file in WinRunner?

How do you find out which is the start up file in WinRunner?
The test script name in the Startup Test box in the Environment tab in the General Options dialog box is the start up file in WinRunner.

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Winrunner Question 44: What is the purpose of different record methods 1) Record 2) Pass up 3) As Object 4) Ignore.

  • Record instructs WinRunner to record all operations performed on a GUI object. This is the default record method for all classes. (The only exception is the static class (static text), for which the default is Pass Up.)

  • Pass Up instructs WinRunner to record an operation performed on this class as an operation performed on the element containing the object. Usually this element is a window, and the operation is recorded as win_mouse_click.

  • As Object instructs WinRunner to record all operations performed on a GUI object as though its class were “object” class.

  • Ignore instructs WinRunner to disregard all operations performed on the class.

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Winrunner Question 43: In a situation when obligatory and optional both the properties cannot uniquely identify an object what method WinRunner applies?

In a situation when obligatory and optional both the properties cannot uniquely identify an object what method WinRunner applies?
In cases where the obligatory and optional properties do not uniquely identify an object, WinRunner uses a selector to differentiate between them. Two types of selectors are available:
  • A location selector uses the spatial position of objects.

  • An index selector uses a unique number to identify the object in a window.

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Winrunner Question 42: What is the name of custom class in WinRunner and what methods it applies on the custom objects?

What is the name of custom class in WinRunner and what methods it applies on the custom objects?
WinRunner learns custom class objects under the generic “object” class. WinRunner records operations on custom objects using obj_ statements.

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Winrunner Question 41: How do you handle custom objects?

A custom object is any GUI object not belonging to one of the standard classes used by WinRunner. WinRunner learns such objects under the generic “object” class. WinRunner records operations on custom objects using obj_mouse_ statements.
If a custom object is similar to a standard object, you can map it to one of the standard classes. You can also configure the properties WinRunner uses to identify a custom object during Context Sensitive testing.

Monday, April 10, 2006

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Winrunner Question 40: What is the purpose of location indicator and index indicator in GUI map configuration?

In cases where the obligatory and optional properties do not uniquely identify an object, WinRunner uses a selector to differentiate between them. Two types of selectors are available:
  • A location selector uses the spatial position of objects.
The location selector uses the spatial order of objects within the window, from the top left to the bottom right corners, to differentiate among objects with the same description.
  • An index selector uses a unique number to identify the object in a window.
The index selector uses numbers assigned at the time of creation of objects to identify the object in a window. Use this selector if the location of objects with the same description may change within a window.

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Winrunner Question 39: When the optional properties are learned?

When the optional properties are learned?
An optional property is used only if the obligatory properties do not provide unique identification of an object.

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Winrunner Question 38: What is the purpose of obligatory and optional properties of the objects?

For each class, WinRunner learns a set of default properties. Each default property is classified “obligatory” or “optional”.

  • An obligatory property is always learned (if it exists).

  • An optional property is used only if the obligatory properties do not provide unique identification of an object. These optional properties are stored in a list. WinRunner selects the minimum number of properties from this list that are necessary to identify the object. It begins with the first property in the list, and continues, if necessary, to add properties to the description until it obtains unique identification for the object.

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Winrunner Question 37: What is the purpose of GUI spy?

Using the GUI Spy, you can view the properties of any GUI object on your desktop. You use the Spy pointer to point to an object, and the GUI Spy displays the properties and their values in the GUI Spy dialog box. You can choose to view all the properties of an object, or only the selected set of properties that WinRunner learns.

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Winrunner Question 36: What is the purpose of GUI map configuration? How do you make the configuration and mappings permanent?

What is the purpose of GUI map configuration?
GUI Map configuration is used to map a custom object to a standard object.

How do you make the configuration and mappings permanent?
The mapping and the configuration you set are valid only for the current WinRunner session. To make the mapping and the configuration permanent, you must add configuration statements to your startup test script

Sunday, April 09, 2006

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Winrunner Question 35: How do you clear a GUI map files? How do you filter the objects in the GUI map?

How do you clear a GUI map files?

We can clear a GUI Map file using the “Clear All” option in the GUI Map Editor.

How do you filter the objects in the GUI map?
GUI Map Editor has a Filter option. This provides for filtering with 3 different types of options.
  • Logical name displays only objects with the specified logical name.

  • Physical description displays only objects matching the specified physical description. Use any substring belonging to the physical description.

  • Class displays only objects of the specified class, such as all the push buttons.

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Winrunner Question 34: How do you select multiple objects during merging the files?

How do you select multiple objects during merging the files?
  • Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.

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Winrunner Question 33: How do you copy and move objects between different GUI map files?

How do you copy and move objects between different GUI map files?
We can copy and move objects between different GUI Map files using the GUI Map Editor. The steps to be followed are:
  • Choose Tools > GUI Map Editor to open the GUI Map Editor.

  • Choose View > GUI Files.

  • Click Expand in the GUI Map Editor. The dialog box expands to display two GUI map files simultaneously.

  • View a different GUI map file on each side of the dialog box by clicking the file names in the GUI File lists.

  • In one file, select the objects you want to copy or move. Use the Shift key and/or Control key to select multiple objects. To select all objects in a GUI map file, choose Edit > Select All.

  • Click Copy or Move.

  • To restore the GUI Map Editor to its original size, click Collapse

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Winrunner Question 31: How do you suppress a regular expression?

How do you suppress a regular expression?
We can suppress the regular expression of a window by replacing the regexp_label property with label property

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Winrunner Question 31: What is the purpose of regexp_label property and regexp_MSW_class property?


  • The regexp_label property is used for windows only. It operates “behind the scenes” to insert a regular expression into a window’s label description.

  • The regexp_MSW_class property inserts a regular expression into an object’s MSW_class. It is obligatory for all types of windows and for the object class object.


Index of Winrunner Questions

  • WinRunner Question 01 : Explain WinRunner testing process?
  • WinRunner Question 02 : What in contained in the GUI map?
  • WinRunner Question 03 : How does WinRunner recognize objects on the application?
  • WinRunner Question 04 : How does WinRunner evaluates test results?
  • WinRunner Question 05 : Have you created test scripts and what is contained in the test scripts?
  • WinRunner Question 06 : Have you performed debugging of the scripts?
  • WinRunner Question 07 : How do you run your test scripts?
  • WinRunner Question 08 : How do you analyze results and report the defects?
  • WinRunner Question 09 : How do you analyze results and report the defects?
  • WinRunner Question 10 : What is the use of Test Director software?
  • Winrunner Question 11 : How you integrated your automated scripts from TestDirector?
  • Winrunner Questions 12 : What are the different modes of recording?
  • Winrunner Question 13 : What is the purpose of loading WinRunner Add-Ins?
  • Winrunner Question 14 : What are the reasons that WinRunner fails to identify an object on the GUI?
  • Winrunner Question 15 : What do you mean by the logical name of the object?
  • Winrunner Question 16 : If the object does not have a name then what will be the logical name?
  • Winrunner Question 17 : What is the different between GUI map and GUI map files?
  • Winrunner Question 18 : How do you view the contents of the GUI map?
  • Winrunner Question 19 : When you create GUI map do you record all the objects of specific objects?
  • Winrunner Question 20: What is the purpose of set_window command?
  • Winrunner Question 21: How do you load GUI map? What is the disadvantage of loading the GUI maps through start up scripts?
  • Winrunner Question 22: How do you unload the GUI map? What actually happens when you load GUI map?
  • Winrunner Question 23: What is the purpose of the temp GUI map file? What is the extension of gui map file?
  • Winrunner Question 24: How do you find an object in an GUI map?
  • Winrunner Question 25: What different actions are performed by find and show button?
  • Winrunner Question 26: How do you identify which files are loaded in the GUI map?
  • Winrunner Question 27: How do you modify the logical name or the physical description of the objects in GUI map?
  • Winrunner Question 28: When do you feel you need to modify the logical name?
  • Winrunner Question 29: When it is appropriate to change physical description?
  • Winrunner Question 30: How WinRunner handles varying window labels?
  • Winrunner Question 31: What is the purpose of regexp_label property and regexp_MSW_class property?
  • Winrunner Question 31: How do you suppress a regular expression?
  • Winrunner Question 33: How do you copy and move objects between different GUI map files?
  • Winrunner Question 34: How do you select multiple objects during merging the files?
  • Winrunner Question 35: How do you clear a GUI map files? How do you filter the objects in the GUI map?
  • Winrunner Question 36: What is the purpose of GUI map configuration? How do you make the configuration and mappings permanent?
  • Winrunner Question 37: What is the purpose of GUI spy?
  • Winrunner Question 38: What is the purpose of obligatory and optional properties of the objects?
  • Winrunner Question 39: When the optional properties are learned?
  • Winrunner Question 40: What is the purpose of location indicator and index indicator in GUI map configuration?
  • Winrunner Question 41: How do you handle custom objects?
  • Winrunner Question 42: What is the name of custom class in WinRunner and what methods it applies on the custom objects?
  • Winrunner Question 43: In a situation when obligatory and optional both the properties cannot uniquely identify an object what method WinRunner applies?
  • Winrunner Question 44: What is the purpose of different record methods 1) Record 2) Pass up 3) As Object 4) Ignore.
  • Winrunner Question 45: How do you find out which is the start up file in WinRunner?
  • Winrunner Question 46: What are the virtual objects and how do you learn them?
  • Winrunner Question 47: What are the two modes of recording?
  • Winrunner Question 48: What is a checkpoint and what are different types of checkpoints?
  • Winrunner Question 49: What are data driven tests?
  • Winrunner Question 50: What are the synchronization points?
  • Winrunner Question 51: What is parameterizing?
  • Winrunner Question 52: How do you maintain the document information of the test scripts?
  • Winrunner Question 53: What do you verify with the GUI checkpoint for single property and what command it generates, explain syntax?
  • Winrunner Question 54: What do you verify with the GUI checkpoint for object/window and what command it generates, explain syntax?
  • Winrunner Question 55: What information is contained in the checklist file and in which file expected results are stored?
  • Winrunner Question 56: What do you verify with the GUI checkpoint for multiple objects and what command it generates, explain syntax?
  • Winrunner Question 57: What do you verify with the bitmap check point for object/window and what command it generates, explain syntax?
  • Winrunner Question 58: What do you verify with the bitmap checkpoint for screen area and what command it generates, explain syntax?
  • Winrunner Question 59: What do you verify with the database checkpoint default and what command it generates, explain syntax?
  • Winrunner Question 60: How do you handle dynamically changing area of the window in the bitmap checkpoints?
  • Winrunner Question 61: What do you verify with the database check point custom and what command it generates, explain syntax?
  • Winrunner Question 62: What do you verify with the sync point for object/window property and what command it generates, explain syntax?
  • Winrunner Question 63: What do you verify with the sync point for object/window bitmap and what command it generates, explain syntax?
  • Winrunner Question 64: What do you verify with the sync point for screen area and what command it generates, explain syntax?
  • Winrunner Question 65: How do you edit checklist file and when do you need to edit the checklist file?
  • Winrunner Question 66: How do you edit the expected value of an object?
  • Winrunner Question 67: How do you modify the expected results of a GUI checkpoint?
  • Winrunner Question 68: How do you handle ActiveX and Visual basic objects?
  • Winrunner Question 69: How do you create ODBC query?
  • Winrunner Question 70: How do you record a data driven test?
  • Winrunner Question 71: How do you convert a database file to a text file?
  • Winrunner Question 72: How do you parameterize database check points?
  • Winrunner Question 73: How do you create parameterize SQL commands?
  • Winrunner Question 74: Explain the following Winrunner Commands
  • Winrunner Question 75: What check points you will use to read and check text on the GUI and explain its syntax?
  • Winrunner Question 76: Explain Get Text checkpoint from object/window with syntax?
  • Winrunner Question 77: Explain Get Text checkpoint from screen area with syntax?
  • Winrunner Question 78: Explain Get Text checkpoint from selection (web only) with syntax?
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